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Gaming the Real World
电影历史

Gaming the Real World

2016Sweden72 分钟★ 5.8

Can games change the world? With cities everywhere struggling to cope with the population growth that increased urbanisation brings, can video games be harnessed to help the residents, especially young people, take part in planning, and fixing their own cities? Today public spaces and entire cities are being designed, planned and played through the medium of games. The result of this ‘civic gamification’ is that city architecture and urban planning is being democratized. Cities have become the ground zero for digital innovation and the debate about how our cities evolve has suddenly gone viral. We follow three game companies navigating the space where urban planning and gaming meet. Lydia Winters at the game developer Mojang, the creators of Minecraft, Paradox Interactive and the game Cities: Skylines and José Sanches and his indie game Block’hood. How will our cities look in 20 - 100 years time?

站内评分5.8
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《Gaming the Real World》快速了解

在1908电影志查看《Gaming the Real World》:2016年 · Sweden · 72分钟 · 评分5.8。电影历史视角整理剧情、评分、片长与相关推荐。

上映年份2016
国家/地区Sweden
片长72 分钟
语言sv
站内评分5.8 / 10

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《Gaming the Real World》是哪一年的电影?

《Gaming the Real World》的上映年份为2016年。

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当前资料显示《Gaming the Real World》片长约72分钟。

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当前资料将《Gaming the Real World》标注为Sweden作品。

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当前资料显示《Gaming the Real World》的语言信息为sv。

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